Green Rock Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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▼
N
GameDemo1
▼
N
Scenes
C
DeathScene
C
GameScene
▼
N
Scripts
C
DeathSceneController
C
Enemy
C
EnemySpawner
C
GameController
C
LevelCircleBlock
C
Player
C
PlayerController
C
App
▼
N
GREngine
▼
N
Core
▼
N
PebbleRenderer
C
AnimatedSprite
C
BloomPostProcess
C
BlurPostProcess
A very fast blur effect that leverages fixed function gpu texture sampling to blur with a large kernel efficiently input gets downsampled to size/2^passes and upsampled again
C
DebugDrawable
C
DitherPostProcess
C
IPebbleRendererService
C
Light
C
Material
C
PebbleRenderer
C
PostProcess
C
Shader
C
Sprite
C
UIDrawable
C
UIElement
▼
N
Physics2D
C
AABB
C
CircleCollider
C
Collider
C
CollisionSystem
C
ICollisionSystem
C
Line
Form: Ay = mx + c Standard A = 1, m = gradient Becomes A = 0, m = 1, c = -(x intercept) when line is vertical
C
PolygonCollider
C
Raycast2DResult
Stores the result of a Raycast2D
▼
N
System
C
AbstractGameObject
Anything that exists within the game scene
C
Behaviour
Represents a unit of logic within the scene graph
C
GenericNode
C
GRETagWithAttribute
C
GRExecutionOrderAttribute
C
ISceneControllerService
C
Node
C
RootNode
C
Scene
C
SceneManager
C
Transform
▼
N
GameBehaviour
▼
N
Pathfinding
C
PathfindingNetworkNode
C
PathfindingSearchNetwork
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