Green Rock Engine 0
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NGameDemo1
 NScenes
 CDeathScene
 CGameScene
 NScripts
 CDeathSceneController
 CEnemy
 CEnemySpawner
 CGameController
 CLevelCircleBlock
 CPlayer
 CPlayerController
 CApp
 NGREngine
 NCore
 NPebbleRenderer
 CAnimatedSprite
 CBloomPostProcess
 CBlurPostProcessA very fast blur effect that leverages fixed function gpu texture sampling to blur with a large kernel efficiently input gets downsampled to size/2^passes and upsampled again
 CDebugDrawable
 CDitherPostProcess
 CIPebbleRendererService
 CLight
 CMaterial
 CPebbleRenderer
 CPostProcess
 CShader
 CSprite
 CUIDrawable
 CUIElement
 NPhysics2D
 CAABB
 CCircleCollider
 CCollider
 CCollisionSystem
 CICollisionSystem
 CLineForm: Ay = mx + c Standard A = 1, m = gradient Becomes A = 0, m = 1, c = -(x intercept) when line is vertical
 CPolygonCollider
 CRaycast2DResultStores the result of a Raycast2D
 NSystem
 CAbstractGameObjectAnything that exists within the game scene
 CBehaviourRepresents a unit of logic within the scene graph
 CGenericNode
 CGRETagWithAttribute
 CGRExecutionOrderAttribute
 CISceneControllerService
 CNode
 CRootNode
 CScene
 CSceneManager
 CTransform
 NGameBehaviour
 NPathfinding
 CPathfindingNetworkNode
 CPathfindingSearchNetwork