Green Rock Engine 0
Loading...
Searching...
No Matches
Public Member Functions | Protected Member Functions | Events | List of all members
GameDemo1.Scripts.PlayerController Class Reference
Inheritance diagram for GameDemo1.Scripts.PlayerController:
Inheritance graph
[legend]
Collaboration diagram for GameDemo1.Scripts.PlayerController:
Collaboration graph
[legend]

Public Member Functions

delegate void PlayerDied ()
 
 PlayerController (string mapFloorCollisionLayer="mapFloor")
 
- Public Member Functions inherited from GREngine.Core.System.Behaviour
override void SetEnabled (bool state)
 
int CompareTo (Behaviour? other)
 
- Public Member Functions inherited from GREngine.Core.System.AbstractGameObject
delegate void EnabledChanged (bool state)
 
bool HasTag (string tag)
 

Protected Member Functions

override void OnAwake ()
 
override void OnStart ()
 
override void OnUpdate (GameTime gameTime)
 
- Protected Member Functions inherited from GREngine.Core.System.Behaviour
virtual void OnFixedUpdate (GameTime gameTime)
 
virtual void OnDestroy ()
 

Events

PlayerDied? PlayerDiedEvent
 
- Events inherited from GREngine.Core.System.AbstractGameObject
EnabledChanged? EnabledChangedEvent
 

Additional Inherited Members

- Protected Attributes inherited from GREngine.Core.System.Behaviour
readonly uint InstanceID
 
- Protected Attributes inherited from GREngine.Core.System.AbstractGameObject
readonly HashSet< string > Tags = new()
 
- Properties inherited from GREngine.Core.System.Behaviour
Game Game [get, set]
 
NodeNode [get, set]
 
- Properties inherited from GREngine.Core.System.AbstractGameObject
bool Enabled = true [get]
 
string Name = "Generic Object" [get, protected set]
 

Member Function Documentation

◆ OnAwake()

override void GameDemo1.Scripts.PlayerController.OnAwake ( )
inlineprotectedvirtual

Reimplemented from GREngine.Core.System.Behaviour.

◆ OnStart()

override void GameDemo1.Scripts.PlayerController.OnStart ( )
inlineprotectedvirtual

Reimplemented from GREngine.Core.System.Behaviour.

◆ OnUpdate()

override void GameDemo1.Scripts.PlayerController.OnUpdate ( GameTime  gameTime)
inlineprotectedvirtual

Reimplemented from GREngine.Core.System.Behaviour.


The documentation for this class was generated from the following file: