Green Rock Engine 0
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Public Member Functions | Protected Member Functions | List of all members
GREngine.Core.PebbleRenderer.UIElement Class Reference
Inheritance diagram for GREngine.Core.PebbleRenderer.UIElement:
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Collaboration diagram for GREngine.Core.PebbleRenderer.UIElement:
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Public Member Functions

 UIElement (string text, SpriteFont font, Color color, float scale)
 
- Public Member Functions inherited from GREngine.Core.System.Behaviour
override void SetEnabled (bool state)
 
int CompareTo (Behaviour? other)
 
- Public Member Functions inherited from GREngine.Core.System.AbstractGameObject
delegate void EnabledChanged (bool state)
 
bool HasTag (string tag)
 

Protected Member Functions

override void OnStart ()
 
override void OnUpdate (GameTime gameTime)
 
override void OnDestroy ()
 
- Protected Member Functions inherited from GREngine.Core.System.Behaviour
virtual void OnAwake ()
 
virtual void OnFixedUpdate (GameTime gameTime)
 

Additional Inherited Members

- Protected Attributes inherited from GREngine.Core.System.Behaviour
readonly uint InstanceID
 
- Protected Attributes inherited from GREngine.Core.System.AbstractGameObject
readonly HashSet< string > Tags = new()
 
- Properties inherited from GREngine.Core.System.Behaviour
Game Game [get, set]
 
NodeNode [get, set]
 
- Properties inherited from GREngine.Core.System.AbstractGameObject
bool Enabled = true [get]
 
string Name = "Generic Object" [get, protected set]
 
- Events inherited from GREngine.Core.System.AbstractGameObject
EnabledChanged? EnabledChangedEvent
 

Member Function Documentation

◆ OnDestroy()

override void GREngine.Core.PebbleRenderer.UIElement.OnDestroy ( )
inlineprotectedvirtual

Reimplemented from GREngine.Core.System.Behaviour.

◆ OnStart()

override void GREngine.Core.PebbleRenderer.UIElement.OnStart ( )
inlineprotectedvirtual

Reimplemented from GREngine.Core.System.Behaviour.

◆ OnUpdate()

override void GREngine.Core.PebbleRenderer.UIElement.OnUpdate ( GameTime  gameTime)
inlineprotectedvirtual

Reimplemented from GREngine.Core.System.Behaviour.


The documentation for this class was generated from the following file: