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| PostProcess (Game game, Effect? shader=null) |
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virtual void | applyPostProcess (RenderTarget2D bufferIn, RenderTarget2D bufferOut, SpriteBatch spriteBatch) |
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virtual void | SetAllParams () |
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Dictionary< string, float > | attributes |
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Effect? | shader |
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The documentation for this class was generated from the following file:
- GREngine.Core/GREngine.Core.PebbleRenderer/PostProcess/PostProcess.cs