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void | BuildNetwork (int width, int height, string makePointLayer, string cullPointLayer, float resolution) |
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List< Point >? | Navigate (Point start, Point end) |
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override void | SetEnabled (bool state) |
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int | CompareTo (Behaviour? other) |
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delegate void | EnabledChanged (bool state) |
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bool | HasTag (string tag) |
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override void | OnAwake () |
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override void | OnUpdate (GameTime gameTime) |
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virtual void | OnStart () |
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virtual void | OnFixedUpdate (GameTime gameTime) |
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virtual void | OnDestroy () |
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List< Point > | LastPath [get] |
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Game | Game [get, set] |
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Node? | Node [get, set] |
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bool | Enabled = true [get] |
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string | Name = "Generic Object" [get, protected set] |
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readonly uint | InstanceID |
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readonly HashSet< string > | Tags = new() |
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EnabledChanged? | EnabledChangedEvent |
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◆ OnAwake()
override void GREngine.GameBehaviour.Pathfinding.PathfindingSearchNetwork.OnAwake |
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inlineprotectedvirtual |
◆ OnUpdate()
override void GREngine.GameBehaviour.Pathfinding.PathfindingSearchNetwork.OnUpdate |
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GameTime |
gameTime | ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- GREngine.GameBehaviour/Pathfinding/PathfindingSearchNetwork.cs