◆ AddBehaviour()
void GREngine.Core.System.SceneManager.AddBehaviour |
( |
Node |
node, |
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Behaviour |
behaviour |
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) |
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inline |
◆ AddNode()
void GREngine.Core.System.SceneManager.AddNode |
( |
Node |
parent, |
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Node |
node |
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) |
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inline |
◆ AddNodeAtPersistent()
void GREngine.Core.System.SceneManager.AddNodeAtPersistent |
( |
Node |
node | ) |
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inline |
◆ AddNodeAtRoot()
void GREngine.Core.System.SceneManager.AddNodeAtRoot |
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Node |
node | ) |
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inline |
◆ AddScene()
void GREngine.Core.System.SceneManager.AddScene |
( |
Scene |
scene | ) |
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inline |
◆ ChangeScene()
void GREngine.Core.System.SceneManager.ChangeScene |
( |
string |
next | ) |
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inline |
◆ DebugPrintGraph()
void GREngine.Core.System.SceneManager.DebugPrintGraph |
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| ) |
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inline |
◆ DestroyNode()
void GREngine.Core.System.SceneManager.DestroyNode |
( |
Node |
node | ) |
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inline |
◆ FindNodesWithTag()
HashSet< Node > GREngine.Core.System.SceneManager.FindNodesWithTag |
( |
string |
tag | ) |
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inline |
◆ FindNodeWithTag()
Node? GREngine.Core.System.SceneManager.FindNodeWithTag |
( |
string |
tag | ) |
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inline |
◆ GetCurrentScene()
Scene? GREngine.Core.System.SceneManager.GetCurrentScene |
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| ) |
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inline |
◆ GetPersistentNode()
RootNode GREngine.Core.System.SceneManager.GetPersistentNode |
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| ) |
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inline |
◆ GetRootNode()
RootNode GREngine.Core.System.SceneManager.GetRootNode |
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inline |
◆ InitBehaviour()
◆ QueueSceneAction()
void GREngine.Core.System.SceneManager.QueueSceneAction |
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Action< GameTime > |
action | ) |
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inline |
◆ ReloadCurrentScene()
void GREngine.Core.System.SceneManager.ReloadCurrentScene |
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| ) |
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inline |
◆ RemoveBehaviour()
void GREngine.Core.System.SceneManager.RemoveBehaviour |
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Behaviour |
behaviour | ) |
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inline |
◆ RemoveBehavioursWithTag()
void GREngine.Core.System.SceneManager.RemoveBehavioursWithTag |
( |
Node |
node, |
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string |
tag |
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) |
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inline |
The documentation for this class was generated from the following file:
- GREngine.Core/GREngine.Core.System/SceneGraph/SceneManager.cs