Green Rock Engine 0
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Classes | Enumerations
GREngine.Core.PebbleRenderer Namespace Reference

Classes

class  AnimatedSprite
 
class  BloomPostProcess
 
class  BlurPostProcess
 A very fast blur effect that leverages fixed function gpu texture sampling to blur with a large kernel efficiently input gets downsampled to size/2^passes and upsampled again. More...
 
struct  DebugDrawable
 
class  DitherPostProcess
 
interface  IPebbleRendererService
 
class  Light
 
class  Material
 
class  PebbleRenderer
 
class  PostProcess
 
class  Shader
 
class  Sprite
 
struct  UIDrawable
 
class  UIElement
 

Enumerations

enum  DebugShape { CIRCLE , LINE , RECTANGLE }