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Green Rock Engine 0
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Classes | |
| class | AnimatedSprite |
| class | BloomPostProcess |
| class | BlurPostProcess |
| A very fast blur effect that leverages fixed function gpu texture sampling to blur with a large kernel efficiently input gets downsampled to size/2^passes and upsampled again. More... | |
| struct | DebugDrawable |
| class | DitherPostProcess |
| interface | IPebbleRendererService |
| class | Light |
| class | Material |
| class | PebbleRenderer |
| class | PostProcess |
| class | Shader |
| class | Sprite |
| struct | UIDrawable |
| class | UIElement |
Enumerations | |
| enum | DebugShape { CIRCLE , LINE , RECTANGLE } |