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Green Rock Engine 0
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Public Member Functions | |
| CollisionSystem (Game game) | |
| override void | Update (GameTime gameTime) |
| bool | AABBOverlap (AABB a, AABB b) |
| Tests whether two AABB's overlap. | |
| AABB | GetCombinedAABBRegion (AABB a, AABB b) |
| Creates a new AABB that represents the AABB that the two given AABB's cover (AABB Union) | |
| AABB | GetAABBOverlapRegion (AABB a, AABB b) |
| Creates a new AABB that represents where 2 given AABB's overlap (AABB Intersection) | |
| bool | PointIsInAABB (PointF p, AABB aabb) |
| bool | LinesSegmentsOverlap (PointF a1, PointF a2, PointF b1, PointF b2) |
| Checks whether the AABB's of two line segments overlap (hence potential intersection) | |
| bool | LinesCanIntersect (Line l1, Line l2) |
| This simply checks if two Lines can intersect since their gradients are not the same. | |
| PointF | LineIntersectionPoint (Line l1, Line l2) |
| Will take two lines that will intersect, and finds their intersection point. | |
| bool | IntersectionIsWithinLineSegments (PointF intersection, PointF a1, PointF a2, PointF b1, PointF b2) |
| Checks whether passed in point falls between the bounds of both lines to ensure that an intersection occurred inside the segments. | |
| bool | LineCanIntersectCircle (PointF p1, PointF p2, PointF c, float r) |
| Return whether a line segment intersect a circle in TWO PLACES. | |
| List< PointF > | LineIntersectsCircle (PointF p1, PointF p2, PointF c, float r) |
| void | AddCollisionObject (Collider obj) |
| void | RemoveCollisionObject (Collider obj) |
| HashSet< Collider > | GetColliderObjects () |
| bool | PointIsCollidingWithLayer (PointF point, string layer) |
| List< Collider > | GetCollidersOfLayer (string layer) |
| Raycast2DResult | Raycast2D (PointF origin, Vector2 direction, float distance, List< string > layers) |
| Casts a ray from a point in given direction for given distance. Will stop at the first collider hit. | |
Tests whether two AABB's overlap.
| a | |
| b |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Implements GREngine.Core.Physics2D.ICollisionSystem.
Creates a new AABB that represents where 2 given AABB's overlap (AABB Intersection)
| a | |
| b |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Implements GREngine.Core.Physics2D.ICollisionSystem.
Creates a new AABB that represents the AABB that the two given AABB's cover (AABB Union)
| a | |
| b |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Checks whether passed in point falls between the bounds of both lines to ensure that an intersection occurred inside the segments.
///
| intersection | |
| a1 | Origin of line 1 |
| a2 | end of line 1 |
| b1 | Origin of line 2 |
| b2 | end of line 2 |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Return whether a line segment intersect a circle in TWO PLACES.
| p1 | |
| p2 | |
| c | |
| r |
Will take two lines that will intersect, and finds their intersection point.
| l1 | Primary Line |
| l2 | Other colliders line |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Implements GREngine.Core.Physics2D.ICollisionSystem.
This simply checks if two Lines can intersect since their gradients are not the same.
| l1 | Primary Line |
| l2 | Other colliders line |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Checks whether the AABB's of two line segments overlap (hence potential intersection)
| a1 | Origin of line 1 |
| a2 | end of line 1 |
| b1 | Origin of line 2 |
| b2 | end of line 2 |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Casts a ray from a point in given direction for given distance. Will stop at the first collider hit.
| origin | Point the raycast starts |
| direction | direction in which it is cast |
| distance | max distance the ray will extend |
| layers | the layers the ray is allowed to collide with |
Implements GREngine.Core.Physics2D.ICollisionSystem.
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inline |
Implements GREngine.Core.Physics2D.ICollisionSystem.