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Green Rock Engine 0
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Public Member Functions | |
void | DebugPrintGraph () |
RootNode | GetRootNode () |
RootNode | GetPersistentNode () |
void | QueueSceneAction (Action< GameTime > action) |
Behaviour | InitBehaviour (Node node, Behaviour behaviour) |
void | AddBehaviour (Node node, Behaviour behaviour) |
void | RemoveBehaviour (Behaviour behaviour) |
void | RemoveBehavioursWithTag (Node node, string tag) |
void | AddNode (Node parent, Node node) |
void | DestroyNode (Node node) |
Node? | FindNodeWithTag (string tag) |
HashSet< Node > | FindNodesWithTag (string tag) |
void | AddNodeAtPersistent (Node node) |
void | AddNodeAtRoot (Node node) |
Scene? | GetCurrentScene () |
void | AddScene (Scene scene) |
void | ChangeScene (string next) |
void | ReloadCurrentScene () |
Implemented in GREngine.Core.System.SceneManager.
Implemented in GREngine.Core.System.SceneManager.
void GREngine.Core.System.ISceneControllerService.AddScene | ( | Scene | scene | ) |
Implemented in GREngine.Core.System.SceneManager.
void GREngine.Core.System.ISceneControllerService.DebugPrintGraph | ( | ) |
Implemented in GREngine.Core.System.SceneManager.