|
| EnemySpawner (float radius, uint enemies) |
|
void | PlayerFrameTouch () |
|
override void | SetEnabled (bool state) |
|
int | CompareTo (Behaviour? other) |
|
delegate void | EnabledChanged (bool state) |
|
bool | HasTag (string tag) |
|
|
override void | OnStart () |
|
override void | OnUpdate (GameTime gameTime) |
|
virtual void | OnAwake () |
|
virtual void | OnFixedUpdate (GameTime gameTime) |
|
virtual void | OnDestroy () |
|
|
float | Radius [get] |
|
bool | PlayerTouchingFrame = false [get] |
|
Game | Game [get, set] |
|
Node? | Node [get, set] |
|
bool | Enabled = true [get] |
|
string | Name = "Generic Object" [get, protected set] |
|
|
readonly uint | InstanceID |
|
readonly HashSet< string > | Tags = new() |
|
EnabledChanged? | EnabledChangedEvent |
|
◆ OnStart()
override void GameDemo1.Scripts.EnemySpawner.OnStart |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ OnUpdate()
override void GameDemo1.Scripts.EnemySpawner.OnUpdate |
( |
GameTime |
gameTime | ) |
|
|
inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- GameDemo1/Scripts/EnemySpawner.cs