◆ addLight()
void GREngine.Core.PebbleRenderer.PebbleRenderer.addLight |
( |
Light |
light | ) |
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|
inline |
◆ addMaterial()
void GREngine.Core.PebbleRenderer.PebbleRenderer.addMaterial |
( |
Material |
material | ) |
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|
inline |
◆ addPostProcess()
void GREngine.Core.PebbleRenderer.PebbleRenderer.addPostProcess |
( |
PostProcess |
postProcess | ) |
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inline |
◆ addSprite()
void GREngine.Core.PebbleRenderer.PebbleRenderer.addSprite |
( |
Sprite |
sprite | ) |
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|
inline |
◆ drawDebug()
void GREngine.Core.PebbleRenderer.PebbleRenderer.drawDebug |
( |
DebugDrawable |
drawable | ) |
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|
inline |
◆ DrawUI()
void GREngine.Core.PebbleRenderer.PebbleRenderer.DrawUI |
( |
UIDrawable |
drawable | ) |
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inline |
◆ getCameraPosition()
Vector2 GREngine.Core.PebbleRenderer.PebbleRenderer.getCameraPosition |
( |
| ) |
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|
inline |
◆ lookAt()
void GREngine.Core.PebbleRenderer.PebbleRenderer.lookAt |
( |
Vector2 |
position | ) |
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|
inline |
◆ removeLight()
void GREngine.Core.PebbleRenderer.PebbleRenderer.removeLight |
( |
Light |
light | ) |
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|
inline |
◆ removePostProcess()
void GREngine.Core.PebbleRenderer.PebbleRenderer.removePostProcess |
( |
PostProcess |
postProcess | ) |
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|
inline |
◆ removeSprite()
void GREngine.Core.PebbleRenderer.PebbleRenderer.removeSprite |
( |
Sprite |
sprite | ) |
|
|
inline |
◆ setCameraPosition()
void GREngine.Core.PebbleRenderer.PebbleRenderer.setCameraPosition |
( |
Vector2 |
cameraPosition | ) |
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|
inline |
The documentation for this class was generated from the following file:
- GREngine.Core/GREngine.Core.PebbleRenderer/PebbleRenderer.cs