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| PathfindingNetworkNode (Game game) |
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Matrix | GetLocalTransform () |
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void | SetLocalTransform (Matrix matrix) |
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Matrix | GetGlobalTransform () |
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Vector2 | GetLocalPosition2D () |
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void | SetLocalPosition (float x, float y) |
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void | SetLocalPosition (Vector3 localPosition) |
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void | SetLocalPosition (Vector2 localPosition) |
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Vector3 | GetLocalPosition () |
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Vector3 | GetGlobalPosition () |
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Vector2 | GetGlobalPosition2D () |
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Node? | GetParent () |
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IEnumerable< Node > | GetChildren () |
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IEnumerable< Behaviour > | GetAllBehaviours () |
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Behaviour? | GetBehaviour< T > () |
| This will return the FIRST component of type T.
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IEnumerable< Behaviour > | GetAllBehaviours< T > () |
| This will return ALL components of type T.
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override void | SetEnabled (bool state) |
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delegate void | EnabledChanged (bool state) |
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bool | HasTag (string tag) |
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| Node (string name) |
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readonly HashSet< string > | Tags = new() |
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EnabledChanged? | EnabledChangedEvent |
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The documentation for this class was generated from the following file:
- GREngine.GameBehaviour/Pathfinding/PathfindingSearchNetwork.cs