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| Light (Vector2 offset, Vector3 color, bool isShadowCasting=false, float rotation=0, float arc=1) |
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| Light (Vector3 color, bool isShadowCasting=false, float rotation=0, float arc=1) |
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Vector2 | getPosition () |
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void | setRotation (float rotation) |
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float | getRotation () |
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void | setArc (float arc) |
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Vector3 | getLightDir () |
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override void | SetEnabled (bool state) |
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int | CompareTo (Behaviour? other) |
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delegate void | EnabledChanged (bool state) |
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bool | HasTag (string tag) |
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Vector2 | offset |
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Vector3 | color |
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bool | isShadowCasting |
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override void | OnStart () |
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override void | OnUpdate (GameTime gameTime) |
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override void | OnDestroy () |
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virtual void | OnAwake () |
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virtual void | OnFixedUpdate (GameTime gameTime) |
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readonly uint | InstanceID |
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readonly HashSet< string > | Tags = new() |
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Game | Game [get, set] |
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Node? | Node [get, set] |
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bool | Enabled = true [get] |
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string | Name = "Generic Object" [get, protected set] |
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EnabledChanged? | EnabledChangedEvent |
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◆ OnDestroy()
override void GREngine.Core.PebbleRenderer.Light.OnDestroy |
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inlineprotectedvirtual |
◆ OnStart()
override void GREngine.Core.PebbleRenderer.Light.OnStart |
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inlineprotectedvirtual |
◆ OnUpdate()
override void GREngine.Core.PebbleRenderer.Light.OnUpdate |
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GameTime |
gameTime | ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- GREngine.Core/GREngine.Core.PebbleRenderer/Lighting/Light.cs