Green Rock Engine 0
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Public Member Functions | |
delegate void | TriggerEvent (Collider collidedWith) |
delegate void | CollisionEvent (Collider collidedWith) |
Collider (Vector2 offset, string layer, bool debug) | |
Collider (string layer, bool debug) | |
Collider (bool debug) | |
Collider (Vector2 offset, bool debug) | |
void | updatePosition (float dt) |
void | SetVelocity (Vector2 externalVelocity) |
void | accelerate (Vector2 acc) |
Vector2 | GetOldPosition () |
Vector2 | GetLocalNodePosition () |
Gets local position from the node as a Vector2 This method is used for velocity. | |
Vector2 | GetGlobalColliderPosition () |
Gets global position from the node as a Vector2 This method is used for collision detection. | |
void | SetNodePosition (Vector2 position) |
Sets the position of the Node. | |
Vector2 | GetOffset () |
void | SetOffset (Vector2 offset) |
float | GetRotation () |
void | SetRotation (float r) |
AABB | GetAABB () |
void | SetStatic (bool b) |
bool | IsStatic () |
void | SetTrigger (bool b) |
bool | IsTrigger () |
void | SetLayer (string layer) |
string | GetLayer () |
bool | IsAABBOverlapping () |
void | SetAABBOverlapping (bool b) |
void | SetAllowedCollisionLayers (List< string > layers) |
Pass in a list of layers with which this collider should be able to collide with. | |
List< string > | GetAllowedCollisionLayers () |
void | SolveCollisions (List< Collider > others) |
void | SolveCollision (Collider other, Vector2 velocity) |
void | SolveCollision (PolygonCollider other, Vector2 velocity) |
void | SolveCollision (CircleCollider other, Vector2 velocity) |
bool | PointInsideCollider (PointF point) |
void | CalculateAABB () |
Each subclass will have its own method of calculating its AABB. | |
virtual void | DrawDebug () |
Define how to draw the verlet object for debugging (eg, draw the collider outline) | |
Public Member Functions inherited from GREngine.Core.System.Behaviour | |
override void | SetEnabled (bool state) |
int | CompareTo (Behaviour? other) |
Public Member Functions inherited from GREngine.Core.System.AbstractGameObject | |
delegate void | EnabledChanged (bool state) |
bool | HasTag (string tag) |
Protected Member Functions | |
override void | OnAwake () |
override void | OnStart () |
override void | OnDestroy () |
override void | OnUpdate (GameTime gameTime) |
void | SetAABB (AABB aabb) |
void | FireCorrectEvent (Vector2 collisionVector, Collider other) |
void | FireTriggerEnter (Vector2 collisionVector, Collider other) |
void | FireCollisionEnter (Vector2 collisionVector, Collider other) |
Protected Member Functions inherited from GREngine.Core.System.Behaviour | |
virtual void | OnFixedUpdate (GameTime gameTime) |
Protected Attributes | |
ICollisionSystem | collisionSystem |
Protected Attributes inherited from GREngine.Core.System.Behaviour | |
readonly uint | InstanceID |
Protected Attributes inherited from GREngine.Core.System.AbstractGameObject | |
readonly HashSet< string > | Tags = new() |
Properties | |
bool | Debug = false [get, set] |
float | VelocityDampingMultiplier = 1 [get, set] |
Vector2 | Velocity [get, set] |
Properties inherited from GREngine.Core.System.Behaviour | |
Game | Game [get, set] |
Node? | Node [get, set] |
Properties inherited from GREngine.Core.System.AbstractGameObject | |
bool | Enabled = true [get] |
string | Name = "Generic Object" [get, protected set] |
Events | |
TriggerEvent? | OnTriggerEnter |
CollisionEvent? | OnCollisionEnter |
Events inherited from GREngine.Core.System.AbstractGameObject | |
EnabledChanged? | EnabledChangedEvent |
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inlinevirtual |
Define how to draw the verlet object for debugging (eg, draw the collider outline)
Reimplemented in GREngine.Core.Physics2D.CircleCollider, and GREngine.Core.Physics2D.PolygonCollider.
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inline |
Gets global position from the node as a Vector2 This method is used for collision detection.
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inlineprotectedvirtual |
Reimplemented from GREngine.Core.System.Behaviour.
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inlineprotectedvirtual |
Reimplemented from GREngine.Core.System.Behaviour.
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inlineprotectedvirtual |
Reimplemented from GREngine.Core.System.Behaviour.
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inlineprotectedvirtual |
Reimplemented from GREngine.Core.System.Behaviour.
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inline |
Pass in a list of layers with which this collider should be able to collide with.
layers |
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inline |
Sets the position of the Node.
position |