Green Rock Engine 0
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GREngine.Core.PebbleRenderer.Light Member List

This is the complete list of members for GREngine.Core.PebbleRenderer.Light, including all inherited members.

Behaviour() (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotected
color (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Light
CompareTo(Behaviour? other) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinline
Enabled (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChanged(bool state) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChangedEvent (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
Game (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
getLightDir() (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinline
getPosition() (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinline
getRotation() (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinline
HasTag(string tag) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectinline
InstanceID (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
isShadowCasting (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Light
Light(Vector2 offset, Vector3 color, bool isShadowCasting=false, float rotation=0, float arc=1) (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinline
Light(Vector3 color, bool isShadowCasting=false, float rotation=0, float arc=1) (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinline
Name (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
Node (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviour
offset (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Light
OnAwake() (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotectedvirtual
OnDestroy() (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinlineprotectedvirtual
OnFixedUpdate(GameTime gameTime) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotectedvirtual
OnStart() (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinlineprotectedvirtual
OnUpdate(GameTime gameTime) (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinlineprotectedvirtual
setArc(float arc) (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinline
SetEnabled(bool state) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlinevirtual
setRotation(float rotation) (defined in GREngine.Core.PebbleRenderer.Light)GREngine.Core.PebbleRenderer.Lightinline
Tags (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectprotected