Green Rock Engine 0
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GREngine.Core.Physics2D.CollisionSystem Member List

This is the complete list of members for GREngine.Core.Physics2D.CollisionSystem, including all inherited members.

AABBOverlap(AABB a, AABB b)GREngine.Core.Physics2D.CollisionSysteminline
AddCollisionObject(Collider obj) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
CollisionSystem(Game game) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
GetAABBOverlapRegion(AABB a, AABB b)GREngine.Core.Physics2D.CollisionSysteminline
GetColliderObjects() (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
GetCollidersOfLayer(string layer) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
GetCombinedAABBRegion(AABB a, AABB b)GREngine.Core.Physics2D.CollisionSysteminline
IntersectionIsWithinLineSegments(PointF intersection, PointF a1, PointF a2, PointF b1, PointF b2)GREngine.Core.Physics2D.CollisionSysteminline
LineCanIntersectCircle(PointF p1, PointF p2, PointF c, float r)GREngine.Core.Physics2D.CollisionSysteminline
LineIntersectionPoint(Line l1, Line l2)GREngine.Core.Physics2D.CollisionSysteminline
LineIntersectsCircle(PointF p1, PointF p2, PointF c, float r) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
LinesCanIntersect(Line l1, Line l2)GREngine.Core.Physics2D.CollisionSysteminline
LinesSegmentsOverlap(PointF a1, PointF a2, PointF b1, PointF b2)GREngine.Core.Physics2D.CollisionSysteminline
PointIsCollidingWithLayer(PointF point, string layer) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
PointIsInAABB(PointF p, AABB aabb) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
Raycast2D(PointF origin, Vector2 direction, float distance, List< string > layers)GREngine.Core.Physics2D.CollisionSysteminline
RemoveCollisionObject(Collider obj) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline
Update(GameTime gameTime) (defined in GREngine.Core.Physics2D.CollisionSystem)GREngine.Core.Physics2D.CollisionSysteminline