Green Rock Engine 0
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GREngine.Core.Physics2D.CircleCollider Member List

This is the complete list of members for GREngine.Core.Physics2D.CircleCollider, including all inherited members.

accelerate(Vector2 acc) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Behaviour() (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotected
CalculateAABB() (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
CircleCollider(float radius) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
CircleCollider(float radius, bool debugged) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
CircleCollider(float radius, string collisionLayer, bool debugged=false) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
CircleCollider(float radius, Vector2 offset, string collisionLayer, bool debugged=false) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
CircleCollider(float radius, Vector2 offset, bool debugged=false) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
Collider() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Collider(Vector2 offset, string layer, bool debug) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Collider(string layer, bool debug) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Collider(bool debug) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Collider(Vector2 offset, bool debug) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
CollisionEvent(Collider collidedWith) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Collider
collisionSystem (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderprotected
CompareTo(Behaviour? other) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinline
Debug (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Collider
DrawDebug()GREngine.Core.Physics2D.CircleColliderinlinevirtual
Enabled (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChanged(bool state) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChangedEvent (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
FireCollisionEnter(Vector2 collisionVector, Collider other) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotected
FireCorrectEvent(Vector2 collisionVector, Collider other) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotected
FireTriggerEnter(Vector2 collisionVector, Collider other) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotected
Game (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
GetAABB() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
GetAllowedCollisionLayers() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
GetGlobalColliderPosition()GREngine.Core.Physics2D.Colliderinline
GetLayer() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
GetLocalNodePosition()GREngine.Core.Physics2D.Colliderinline
GetOffset() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
GetOldPosition() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
GetRadius() (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
GetRotation() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
HasTag(string tag) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectinline
InstanceID (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
IsAABBOverlapping() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
IsStatic() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
IsTrigger() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Name (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
Node (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviour
OnAwake() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotectedvirtual
OnCollisionEnter (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Collider
OnDestroy() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotectedvirtual
OnFixedUpdate(GameTime gameTime) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotectedvirtual
OnStart() (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotectedvirtual
OnTriggerEnter (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Collider
OnUpdate(GameTime gameTime) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotectedvirtual
PointInsideCollider(PointF point) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
ResolveCollision(CircleCollider other, Vector2 collisionVector) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
SetAABB(AABB aabb) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinlineprotected
SetAABBOverlapping(bool b) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SetAllowedCollisionLayers(List< string > layers)GREngine.Core.Physics2D.Colliderinline
SetEnabled(bool state) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlinevirtual
SetLayer(string layer) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SetNodePosition(Vector2 position)GREngine.Core.Physics2D.Colliderinline
SetOffset(Vector2 offset) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SetRotation(float r) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SetStatic(bool b) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SetTrigger(bool b) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SetVelocity(Vector2 externalVelocity) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SolveCollision(PolygonCollider other, Vector2 velocity)GREngine.Core.Physics2D.CircleColliderinline
SolveCollision(CircleCollider obj2, Vector2 velocity) (defined in GREngine.Core.Physics2D.CircleCollider)GREngine.Core.Physics2D.CircleColliderinline
SolveCollision(Collider other, Vector2 velocity) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
SolveCollisions(List< Collider > others) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Tags (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectprotected
TriggerEvent(Collider collidedWith) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Collider
updatePosition(float dt) (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Colliderinline
Velocity (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Collider
VelocityDampingMultiplier (defined in GREngine.Core.Physics2D.Collider)GREngine.Core.Physics2D.Collider