Green Rock Engine 0
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GREngine.Core.PebbleRenderer.Sprite Member List

This is the complete list of members for GREngine.Core.PebbleRenderer.Sprite, including all inherited members.

Behaviour() (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotected
CompareTo(Behaviour? other) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinline
draw(SpriteBatch spriteBatch, int textureIndex) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinlinevirtual
Enabled (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChanged(bool state) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChangedEvent (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
Game (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
getPosition() (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
HasTag(string tag) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectinline
InstanceID (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
isLit (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
isShadowCaster (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
layer (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
material (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
Name (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
Node (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviour
offset (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
offsetToCenter (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
OnAwake() (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotectedvirtual
OnDestroy() (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinlineprotectedvirtual
OnFixedUpdate(GameTime gameTime) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotectedvirtual
OnStart() (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinlineprotectedvirtual
OnUpdate(GameTime gameTime) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinlineprotectedvirtual
rotation (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
SetEnabled(bool state) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlinevirtual
setScale(Vector2 scale) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
size (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
Sprite(Vector2 offset, float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
Sprite(float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
Tags (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectprotected