| Behaviour() (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlineprotected |
| CompareTo(Behaviour? other) (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inline |
| draw(SpriteBatch spriteBatch, int textureIndex) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlinevirtual |
| Enabled (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
| EnabledChanged(bool state) (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
| EnabledChangedEvent (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
| Game (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | protected |
| getPosition() (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
| HasTag(string tag) (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | inline |
| InstanceID (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | protected |
| isLit (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| isShadowCaster (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| layer (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| material (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| Name (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
| Node (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | |
| offset (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| offsetToCenter (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| OnAwake() (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlineprotectedvirtual |
| OnDestroy() (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlineprotectedvirtual |
| OnFixedUpdate(GameTime gameTime) (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlineprotectedvirtual |
| OnStart() (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlineprotectedvirtual |
| OnUpdate(GameTime gameTime) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlineprotectedvirtual |
| rotation (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| SetEnabled(bool state) (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlinevirtual |
| setScale(Vector2 scale) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
| size (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
| Sprite(Vector2 offset, float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
| Sprite(float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
| Tags (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | protected |