Behaviour() (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlineprotected |
CompareTo(Behaviour? other) (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inline |
draw(SpriteBatch spriteBatch, int textureIndex) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlinevirtual |
Enabled (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
EnabledChanged(bool state) (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
EnabledChangedEvent (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
Game (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | protected |
getPosition() (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
HasTag(string tag) (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | inline |
InstanceID (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | protected |
isLit (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
isShadowCaster (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
layer (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
material (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
Name (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | |
Node (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | |
offset (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
offsetToCenter (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
OnAwake() (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlineprotectedvirtual |
OnDestroy() (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlineprotectedvirtual |
OnFixedUpdate(GameTime gameTime) (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlineprotectedvirtual |
OnStart() (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlineprotectedvirtual |
OnUpdate(GameTime gameTime) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inlineprotectedvirtual |
rotation (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
SetEnabled(bool state) (defined in GREngine.Core.System.Behaviour) | GREngine.Core.System.Behaviour | inlinevirtual |
setScale(Vector2 scale) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
size (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | |
Sprite(Vector2 offset, float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
Sprite(float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite) | GREngine.Core.PebbleRenderer.Sprite | inline |
Tags (defined in GREngine.Core.System.AbstractGameObject) | GREngine.Core.System.AbstractGameObject | protected |