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Green Rock Engine 0
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This is the complete list of members for GREngine.Core.PebbleRenderer.BloomPostProcess, including all inherited members.
| applyPostProcess(RenderTarget2D bufferIn, RenderTarget2D bufferOut, SpriteBatch spriteBatch) (defined in GREngine.Core.PebbleRenderer.BloomPostProcess) | GREngine.Core.PebbleRenderer.BloomPostProcess | inlinevirtual |
| attributes (defined in GREngine.Core.PebbleRenderer.PostProcess) | GREngine.Core.PebbleRenderer.PostProcess | |
| BloomPostProcess(Game game, Effect isolate, int width, int height, int passes, float scale) (defined in GREngine.Core.PebbleRenderer.BloomPostProcess) | GREngine.Core.PebbleRenderer.BloomPostProcess | inline |
| PostProcess(Game game, Effect? shader=null) (defined in GREngine.Core.PebbleRenderer.PostProcess) | GREngine.Core.PebbleRenderer.PostProcess | inline |
| SetAllParams() (defined in GREngine.Core.PebbleRenderer.PostProcess) | GREngine.Core.PebbleRenderer.PostProcess | inlinevirtual |
| shader (defined in GREngine.Core.PebbleRenderer.PostProcess) | GREngine.Core.PebbleRenderer.PostProcess |