Green Rock Engine 0
Loading...
Searching...
No Matches
GREngine.Core.PebbleRenderer.AnimatedSprite Member List

This is the complete list of members for GREngine.Core.PebbleRenderer.AnimatedSprite, including all inherited members.

AnimatedSprite(Vector2 offset, float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.AnimatedSprite)GREngine.Core.PebbleRenderer.AnimatedSpriteinline
AnimatedSprite(float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.AnimatedSprite)GREngine.Core.PebbleRenderer.AnimatedSpriteinline
Behaviour() (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotected
CompareTo(Behaviour? other) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinline
draw(SpriteBatch spriteBatch, int textureIndex) (defined in GREngine.Core.PebbleRenderer.AnimatedSprite)GREngine.Core.PebbleRenderer.AnimatedSpriteinlinevirtual
Enabled (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChanged(bool state) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
EnabledChangedEvent (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
Game (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
getPosition() (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
HasTag(string tag) (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectinline
InstanceID (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourprotected
isLit (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
isShadowCaster (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
layer (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
material (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
Name (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObject
Node (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviour
offset (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
offsetToCenter (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
OnAwake() (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotectedvirtual
OnDestroy() (defined in GREngine.Core.PebbleRenderer.AnimatedSprite)GREngine.Core.PebbleRenderer.AnimatedSpriteinlineprotectedvirtual
OnFixedUpdate(GameTime gameTime) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlineprotectedvirtual
OnStart() (defined in GREngine.Core.PebbleRenderer.AnimatedSprite)GREngine.Core.PebbleRenderer.AnimatedSpriteinlineprotectedvirtual
OnUpdate(GameTime gameTime) (defined in GREngine.Core.PebbleRenderer.AnimatedSprite)GREngine.Core.PebbleRenderer.AnimatedSpriteinlineprotectedvirtual
rotation (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
SetEnabled(bool state) (defined in GREngine.Core.System.Behaviour)GREngine.Core.System.Behaviourinlinevirtual
setScale(Vector2 scale) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
size (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Sprite
Sprite(Vector2 offset, float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
Sprite(float rotation, Vector2 scale, Texture2D diffuse, Texture2D? normal, Texture2D? roughness, int layer=0, int material=0, bool isShadowCaster=true, bool isLit=true) (defined in GREngine.Core.PebbleRenderer.Sprite)GREngine.Core.PebbleRenderer.Spriteinline
Tags (defined in GREngine.Core.System.AbstractGameObject)GREngine.Core.System.AbstractGameObjectprotected