AABBOverlap(AABB a, AABB b) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
AddCollisionObject(Collider obj) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
GetAABBOverlapRegion(AABB a, AABB b) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
GetColliderObjects() (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
GetCollidersOfLayer(string layer) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
GetCombinedAABBRegion(AABB a, AABB b) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
IntersectionIsWithinLineSegments(PointF intersection, PointF a1, PointF a2, PointF b1, PointF b2) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
LineIntersectionPoint(Line l1, Line l2) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
LineIntersectsCircle(PointF p1, PointF p2, PointF c, float r) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
LinesCanIntersect(Line l1, Line l2) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
LinesSegmentsOverlap(PointF a1, PointF a2, PointF b1, PointF b2) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
PointIsCollidingWithLayer(PointF point, string layer) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
PointIsInAABB(PointF p, AABB aabb) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
Raycast2D(PointF origin, Vector2 direction, float distance, List< string > layers) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |
RemoveCollisionObject(Collider obj) (defined in GREngine.Core.Physics2D.ICollisionSystem) | GREngine.Core.Physics2D.ICollisionSystem | |